|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
34
|
Posted - 2011.09.13 18:37:00 -
[1] - Quote
Crappy idea, breaks cloaks.
Simplest "fix" to the afk cloaker... have them disappear from local when they cloak. Also have then be unable to see local when cloaked... no free system-wide intel
Finally, have a 30 second or so delay before you can lite a cyno when decloaking.
Bam. Simple, effective, makes cloaks more true and intel more active. Send isk. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
47
|
Posted - 2011.09.14 02:57:00 -
[2] - Quote
SGT FUNYOUN wrote:Ok your idea has been used a thousand times. So once again... no.  Try this. Your cloak is something designed to bend light around you so you look like you are invisible. Light is energy. Radio waves are also energy. SO WHY ON GOD'S GREEN EARTH WOULD YOU KEEP YOUR F***ING COMMS RADIO ON WHEN YOU'RE CLOAKED?!?!? In the military we call it noise and light discipline.Removing local would be a bad idea. But you know how when you jump into a new system you are already temp cloaked? Well when you move or sit there too long or turn on your own cloak, you are visible. When you are cloaked you should disappear from local. When you are uncloaked you show back up on local. Even for that brief second while transitioning between temp cloak and your cloak. This presents another problem though. Now you have a whole bunch of people cloaked up in local and noone is on local. You have no idea anyone is there. Hmm...
Eh... where's the problem? This is only based on a small part if my idea, allow me to reiterate.
1. When you cloak, you're removed from local. You simply no longer show up in local, period. 2. When you cloak, you also lose the ability to use local. You can't see who's in local at all. 3. When you uncloak, to minimize the boost this could have to cyno's (simply appear from nowhere and light one off...), add a 30 or 60 second delay to being able to fire off a cyno.
You're close to stealing my idea, but missed a bit of it.  Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
47
|
Posted - 2011.09.16 15:12:00 -
[3] - Quote
Raw Matters wrote:I see there is a lot of emotion against cloakers circling around.
On the idea to simply remove the cloaker from local. While this appears to be a solution against cloakers, the one with the cyno in the Haven (or similar) waiting afk for a ship won't be affected. Basically any cloaker aiming for destruction/interruption instead of intel doesn't really care about local. And in worst case even an intel cloaker could simply decloak, screenshot, recloak every minute and he has all the intel he wants. I don't think this would solve any issue except for making intel cloaking slightly more annoying.
You missed the part about the delay in being able to light a cyno when uncloaking. Say the guy in the Haven uncloaks. If you're not botting, or maybe even if you are, you now have perhaps a 30 second or so delay before he can light the cyno. How you chose to react or defend against it at that point is up to you, but you have time.
Raw Matters wrote: I don't think...
This has been established. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
48
|
Posted - 2011.09.23 02:04:00 -
[4] - Quote
Sonya Hyde wrote:Without a doubt afk cloakers can be the worse type of player in the game. And yes, many people are consantly trown off by a 24/7 cloaker that does nothing more than stay cloaked within your system for 3 weeks.
1. I believe that something has to be done to remove theior ability to be a non-active pilot. It is simply idiotic to sit in someone elses sytem for a week without even moving your ship. I see the point of reducing the effectiveness of military and industrial levels of a system. 2. Sitting in a system for a week (or longer) is too much. That's what lowsec is for. Camp a gate and go for the freighters carrying the big goods. Or venturing into nullsec for a rorq kill. Sitting in one place has to stop unless you are active. 3. I see nothing wrong at all with making a pilot more active. A module or even an I-HUB upgrade would be the best solution.
I like this idea. Nerf or not. If you're not active you should at least make the pilot become uncloaked for 5-10 minutes for every hour that they use cloak. Something to insure that a pilot is actually using the account and not wasting others time that would otherwise be used in a much more constructive manner. You still have the ability to pirate all you want but 24/7, 7 days a week is a bit too much.
Every time you're docked up in a station and afk I can't do anything about it. I can't get the kill, I never know when or if you'll undock. They need something to ejects people from stations that have been afk for too long. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
141
|
Posted - 2011.10.17 12:26:00 -
[5] - Quote
Mister Viceguy wrote:Tippia wrote:Mister Viceguy wrote:I dont have proplems with anything, but if you looking for ideas heres one.
Just get us probes that can find clock ships. You can find you lovely afk clockers this way and active ones can still be effective if they stay on the move, they maybe know your in the area close by if they find you, but still cant find you. Why? Just trowing my idea out, thats all.
Next time aim for the garbage can. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
141
|
Posted - 2011.10.17 13:22:00 -
[6] - Quote
Max Von Sydow wrote:I think we should leave covops cloaks as they are but maybe change the other cloaks somewhat. For example, reduce the penalties of fitting them but add some way of finding them. As people have pointed out so many times ships with covops cloaks are more or less pre-nerfed. But what annoys me is that any other ship can use a prototype cloak to hide. And this ahs nothing to do with local but rather an annoying incident with a guy hiding an orca in my WH system and me not being able to do anything about it unless I would sit with combat probes around the system 23/7.
Maybe add the suggested probes that can find cloaked ships, but not ships with cov ops cloaks, and make it really hard or impossible to find anything small so that less threatening ships can still hide, but BCs, BSs and capitals wont be able to simply warp to a safe and cloak.
No. Period.
If you actually live in a wormhole and can think beyond your own attempts to catch that orca you'll understand why. Cloaking, and being able to remain hidden while cloaked, is vital to wormhole survival (ask that orca pilot). Even cloaking a BS while rolling a hole is important.
So, no. Bad ideas, game breaking ideas, need to be allowed to rot. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
164
|
Posted - 2011.10.18 12:16:00 -
[7] - Quote
Keep also in mind that the "fix" needs to be limited in ripple effects. If you nerf cloaking to "fix" the alleged afk cloak issue in null, you break a necessary function in wormholes. Six months in the hole... it changes a man. |
|
|
|